— THE GAME · HOW TO PLAY

THE RULES
ARE SIMPLE.

THE RACE IS ON.

A fast-paced word and name challenge. Find an answer that fits the category before time runs out — and make it longer than the one before.

YOUR ROUND AT A GLANCE

20 sec


Players Best with 2-5

Each turn Top the last answer

Round winner Last valid answer

Point target Agree before you play

— ONE ROUND. FIVE STEPS.

READY.
SET.
TOP THAT.

Keep the challenge moving around the
table until only one player remains.

5-7 points

Recommended target. Agree on
yours before the game begins.


Draw a Card

Draw from either the Words That or Name That deck. Read both options on the card, then choose the round’s question.

01


You have 20 seconds per turn. Say an answer aloud that fits the chosen category, then spell it to count the letters.

02

Beat the Clock


The next player must give a valid answer with more letters than the previous answer — or fewer letters if the direction has been reversed.

03

Keep It Going


Reverse numbers printed on the card switch the longer/shorter direction. WILD Cards add their own twists; follow the effects written on them.

04

Reverse or Wild


The last player to successfully give an answer wins the round and earns a point.

05

End of the Round

— CHANGE THE DIRECTION

LONGER. SHORTER.
THINK AGAIN.

Reverse numbers printed on the cards switch the direction of play between longer and shorter answers.

Yes, you can reverse again.

Double reversals are allowed, but you cannot reverse on the same number twice in a row.

EXAMPLE · WORDS STARTING WITH H

Go longer


After a reversal, go shorter

Illustrative answers, not a reproduction of a card. Check the printed reverse numbers on your card.

— Try a Round · Demo

Test Your Quick Thinking

⏱️ 20s

Ready for a Challenge

Tap a deck to draw a card!

Choose your challenge below.

Names & Titles

Name That

Draw a card ↗
Words & Vocabulary ab

Words That

Draw a card ↗
00:20

WHAT ARE YOU WAITING!!

— THE FINER POINTS

GOOD TO KNOW.
BEFORE YOU GO.

Keep the counting clear and the competition friendly. Here’s how to handle the details.

KNOW THE RULES? START THE CLOCK.

Gather 2–5 players, agree your point target and draw your first card.